product
Same Project
Pillar ① · Every PC, every agent, one workspace.
What it is
A project in Manifoldone is not a folder on your machine. It’s a shared address that any number of machines and any number of people can attach to. The verb is dock.
Project
my-game-prototype
manifoldone.ai/p/my-game-prototype
↓ ws ↓ ws ↓ ws ↓
Worker · docked
danny-mbp
Frontend branch
● online · 3 users
Worker · docked
office-tower-01
Game-engine branch
● online · 2 users
Worker · docked
build-server-aws
Backend / CI
● online · 1 user
↓ chat ↓
user1
user2
user3
user11
user12
user21
Why it matters
Today, “the project” is whatever you have checked out locally plus the conversation you happen to be having with your agent. Tomorrow, with Manifoldone, “the project” is a coordinated set of Nodes — across machines, across continents — that are all known to one another.
The four sub-features
This pillar is built from four pieces. Each one is a separate page so we can be precise:
- Multiplayer docking — how a machine becomes a Node.
- Live Thread sharing — what your team sees when an agent is mid-task.
- Director console — the dashboard for the human who is steering the agents.
- Local CC ↔ WebSocket channel — the underlying mechanism that makes all of the above possible.
What this pillar deliberately does not do
- It does not replace
git. It uses it. - It does not run your code in the cloud (today). Your local PC remains the Node.
- It does not require teammates to have your machine’s credentials. Permissions are project-scoped, not host-scoped.